AboutEditDate: October 27th, 2010
Tagline: The one with the Ibiza Kebab
What to Expect...Edit
- Today's team of triumph consists of Justin, Cundy and Nathan and provides the usual sprinklings of interesting game-related backstories, hot opinion on the latest news related affairs and, of course, a healthy dose of 'ARE YOU MUGGIN' ME OFF?' soundbites from the most celebrated Cornish man since the man who invented their trademark pasty, Matt Cundy.
- But what else can you expect? All this and more...
- NEWS - Will Apple buy Sony or EA? Do any of the team care? Plus an insight into how one man's dirty illness made the PS2 his most memorable console purchase. (NB: PS2 is ten this week)
- APPRECIATION SECTION - Justin has a flashback to remember, erm, Flashback - a game that was ahead of its time but sadly wouldn't appeal to those who need a tutorial before every action these days.
- QUESTION OF THE WEEK - Reading your answers to... If you could, what gameplay innovation, mechanic or element would you strike from history?
- WHAT WE'VE BEEN PLAYING - The team can't agree whether Costume Quest is brilliant or lacking atmosphere and whether Vanquish is too short or not. Idiots.
- GAMESRADAR HOTLINE - Where we answer your questions and play your voices over the airwaves. Oh, and someone asked what the deal was with Meiks and the Mini Ninjas - click here for the answer.
- MORE! MORE! MORE!
The game being appreciated this week (by Justin) is Flashback on the MegaDrive. It was a Prince of Persia-style platformer. It was a "pseudo-sequel" to Another World and which used the same methond of animation Prince of Persia used called "rotoscoping" which is like an early form of motion capture and gave a very gorgeous, fluid look. It was also the first game to have full, cinematic cutscenes in-engine. Matt mentions that he recently replayed it and that it holds up very much now.
Question of the Week: If you could, what gameplay innovation, mechanic or element would you strike from history?
- Matt: "Too much stuff in games" (Extra, hidden collectables).
- Justin: QTEs.
- Nathan: Multiplayer in games that don't need multiplayer.