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Date: October 27th, 2010
TalkRadar UK -62 image

Length: 01:50:18

Hosts: Nathan Irvine, Matt Cundy and Justin Towell

Tagline: The one with the Ibiza Kebab

What to Expect...Edit

  • Today's team of triumph consists of Justin, Cundy and Nathan and provides the usual sprinklings of interesting game-related backstories, hot opinion on the latest news related affairs and, of course, a healthy dose of 'ARE YOU MUGGIN' ME OFF?' soundbites from the most celebrated Cornish man since the man who invented their trademark pasty, Matt Cundy.
  • But what else can you expect? All this and more...
  • NEWS - Will Apple buy Sony or EA? Do any of the team care? Plus an insight into how one man's dirty illness made the PS2 his most memorable console purchase. (NB: PS2 is ten this week)
  • APPRECIATION SECTION - Justin has a flashback to remember, erm, Flashback - a game that was ahead of its time but sadly wouldn't appeal to those who need a tutorial before every action these days.
  • QUESTION OF THE WEEK - Reading your answers to... If you could, what gameplay innovation, mechanic or element would you strike from history?
  • WHAT WE'VE BEEN PLAYING - The team can't agree whether Costume Quest is brilliant or lacking atmosphere and whether Vanquish is too short or not. Idiots.
  • GAMESRADAR HOTLINE - Where we answer your questions and play your voices over the airwaves. Oh, and someone asked what the deal was with Meiks and the Mini Ninjas - click here for the answer.

Appreciation SectionEdit

The game being appreciated this week (by Justin) is Flashback on the MegaDrive. It was a Prince of Persia-style platformer. It was a "pseudo-sequel" to Another World and which used the same methond of animation Prince of Persia used called "rotoscoping" which is like an early form of motion capture and gave a very gorgeous, fluid look. It was also the first game to have full, cinematic cutscenes in-engine. Matt mentions that he recently replayed it and that it holds up very much now.

Minigame Challenge!Edit


Question of the Week: If you could, what gameplay innovation, mechanic or element would you strike from history?

  • Matt: "Too much stuff in games" (Extra, hidden collectables).
  • Justin: QTEs.
  • Nathan: Multiplayer in games that don't need multiplayer.

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